How to Generate AI Images, Video, and 3D Models in Koha
Three things you can make inside Koha right now: an image, a short video, or a 3D model. Same prompt box, same workspace, three different outputs. We recorded a quick clip for each so you can see the flow before trying it yourself.
None of these require opening another app, exporting a file, or pasting a link into a feedback thread. Once something is generated, it’s already sitting in the workspace where you edit and review it.
1. Generating an image
This is the fastest way to start. Type what you want, hit generate, and Koha streams a preview as the render comes in. You can drop a reference image into the prompt to anchor style or composition, and every prompt you’ve tried stays on the side, so going back to an earlier direction doesn’t mean starting over.
Good for: product shots, hero visuals, moodboards, storyboard frames.
2. Generating a video
Same prompt box, different output. Describe what you want and Koha returns a short clip. Reference images work here too, which is useful when you’ve already nailed a look with image generation and want the video to match it.
You can also re-edit a clip instead of starting fresh. Drop in an existing video, describe the change you want (“make it slower”, “swap the background to a city street”, “turn it into night”), and Koha applies it. Good for tweaking a generation you almost like, or remixing footage you already have.
When the clip comes back, it opens straight into the editor. Trim, adjust, or drop pins on specific frames to talk about timing and movement with your team. No exporting to a separate video app, no round-tripping through Slack.
Good for: social cuts, product teasers, prototype motion, deck animations.
3. Generating a 3D model
The most experimental of the three, and probably the most fun. Write a prompt, get back a 3D model you can spin, light, and inspect right in the browser.
You can also re-prompt the model after it’s generated. Need the same shape but in brushed metal? A different material, a new color, a weathered look? Describe it and Koha retextures the model without you having to rebuild it from scratch. The geometry stays, the surface changes.
The review story is what makes this one work. Pins stay attached to the mesh, so when someone drops a note on “that weird bump”, the note rotates with the model. You’re not chasing screenshots or trying to describe which side of the object you meant.
Good for: concept sculpts, product visualizations, game props, AR-ready assets.
Why these sit in the same workspace
A pitch deck might need an image, a short motion teaser, and a 3D hero shot. A product launch usually needs all three. Keeping them under one roof means the editor, the prompt history, and the review tools are the same no matter which medium you’re working in.
Give any one of them a try once you’re in, and let us know what you make.
